It's totally free to get started, so there's little friction to try yourself - the next opportunity is the closed beta, where sign-ups remain live ahead of February 17. It retains the initial charm that drew me in two years ago, with continued work to expand on its premise, coupled with what looks to be a healthy economy. Roller Champions has been in the pipeline for some time for Ubisoft, but it finally appears to be nearing completion. We also know Ubisoft hopes to support its free-to-play model with monetization, the first instance a "Premium" track coming to its pass. While the shop accepts earnable in-game currency dubbed Wheels, there's also "lootball" random drops and a "Roller Pass" with a few dozen tiers of rewards. This all comes with a rewarding loop of player cosmetics, switching out your attire with new items as you progress. While Roller Champions ships with one core game type, additional modes like ranked play, a time-based "hot potato," and a communal skate park aim to inject more ways to play. The title's future now rides on the final content offering and how that resonates with players, as a multiplayer title so heavily dependent on an active community. Ubisoft is yet to lock down a firm release date for Roller Champions, but with its closed beta rolling out on February 17 through March 1, the end of development is rapidly closing in. And while each track has the same simple oval layout, each course's specifics will vary, with tweaks to the surfaces factoring into plays. It means that its sole three-versus-three mode provides ample action despite the relatively small player count, and providing more guidance over a more open pitch. The curved track also means a cyclical arena, condensing the match into a tight channel. The resulting gameplay feels consistent and responsive, best experienced with a controller in-hand. If you refuse cookies, it does not affect the way our site operates, however you will not be. Maintain control over your data by setting cookies, you can change or withdraw your consent at any time. That includes pumping a ramp to gain momentum from the curvature of the track or grabbing onto teammates to pull yourself forward, each contributing to a sense of more nuanced control. We use cookies and technological tools to analyse the traffic of this website, enhance your experience and offer you ads tailored to your interests. You don't have a throttle or steering, but instead, rely on physics and positioning to keep moving. In-line skating is fundamental to the dynamics of gameplay, as is each arena's design. Ubisoft confirmed that development of the game is continuing on schedule in an earnings call this week. The movement has proven to be one of Roller Champions' defining traits. Ubisoft's new sports game, Roller Champions, is due to release early next year. Source: Ubisoft Entertainment SA (Image credit: Source: Ubisoft Entertainment SA)
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